Outlaws of the Old West – March 12th 1.0 Patch Notes

Changelog:

  • Vivox ID changed to Live ID
  • Vivox channels are all left before joining new ones to make sure there isn’t a double join.
  • Bandits not attacking fixed.
  • Bandits now use correct amount of bullets before reload.
  • Bandits will no longer rapidfire.
  • Animals flicking back and forth during flee from low health fixed.
  • Wall Torches can now be moved and destroyed.
  • Traps now only spawn a animals between 5 – 10 mins and can be reset from radial.
  • Changes to foliage system to try and fix the hard to reproduce problem where some resources become unharvestable.
  • Temperature changed to affect thirst and hunger and not health directly. Also only affects player under 45 deg and over 110 so its less intense. 
  • Stamina value was affecting health regen, this no longer happens because people would die from it without realizing what is happening.
  • Temp, Water and Hunger icons flash red slowly when they are affecting your well being.
  • The craft multiple window will close when inventory closes so that it doesn’t get stuck on screen.
  • Crafting recipes material requirements are localized.
  • Metric option added for temperature.
  • Buckets can be filled from lakes and rivers with just pressing E when nearby
  • Added fill Trough with bucket in the Trough radial
  • Updated trough interaction information to be easier to understand
  • Removed delay from the visual of the trough when it is filled.
  • Bandanna and Neck Scarf set to the correct equipment slot.
  • Full hunger or thirst won’t immediately kill players they will have about a minute to save themselves.
  • AI will hear players riding horses so they will aggro.


Commits from SVN:

  • Updated bullet ricochets volume and concurrency
  • Adjusting LOD screen space as needed and removing ugly ones for Plank Kit 
  • Adjusting LOD screen space as needed and removing ugly ones for Fort Kit
  • Adjusting LOD screen space as needed and removing ugly ones for Finished Wood Kit
  • Adjusting LOD screen space as needed and removing ugly ones for Brick Kit
  • Adjusting LOD screen space for log items and removed some of the horrible LOD2’s 
  • Turned down building destruction cues and hammer/sledgehammer melee hits volumes
  • Removed windmill cue 
  • Made thirsty trigger sfx play more often
  • Reverted log pillar so it isn’t broken

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