ID changed to Live ID
channels are all left before joining new ones to make sure there isn’t a
not attacking fixed.
now use correct amount of bullets before reload.
will no longer rapidfire.
flicking back and forth during flee from low health fixed.
Torches can now be moved and destroyed.
now only spawn a animals between 5 – 10 mins and can be reset from radial.
to foliage system to try and fix the hard to reproduce problem where some
resources become unharvestable.
changed to affect thirst and hunger and not health directly. Also only
affects player under 45 deg and over 110 so its less intense.
value was affecting health regen, this no longer happens because people
would die from it without realizing what is happening.
Water and Hunger icons flash red slowly when they are affecting your well
craft multiple window will close when inventory closes so that it doesn’t
get stuck on screen.
recipes material requirements are localized.
option added for temperature.
can be filled from lakes and rivers with just pressing E when nearby
fill Trough with bucket in the Trough radial
trough interaction information to be easier to understand
delay from the visual of the trough when it is filled.
and Neck Scarf set to the correct equipment slot.
hunger or thirst won’t immediately kill players they will have about a
minute to save themselves.
will hear players riding horses so they will aggro.
Commits from SVN:
bullet ricochets volume and concurrency
LOD screen space as needed and removing ugly ones for Plank Kit
LOD screen space as needed and removing ugly ones for Fort Kit
LOD screen space as needed and removing ugly ones for Finished Wood Kit
LOD screen space as needed and removing ugly ones for Brick Kit
LOD screen space for log items and removed some of the horrible
down building destruction cues and hammer/sledgehammer melee hits volumes
thirsty trigger sfx play more often
log pillar so it isn’t broken